Certified ScrumMaster Course PLUS
by Craig Larman download a PDF brochure
Description
The standard, basic CSM is two days; this CSM PLUS is a three-day in-depth seminar on the art of serving as an effective ScrumMaster or Agile Leader, on the Scrum framework, and the organizational changes involved in adopting Scrum. In addition to all standard CSM content, you will learn - through exercises and discussion – more key concepts and skills in Scrum and Agile methods, including Large-Scale Scrum, Agile organizational design, Enterprise-level adoption and transition, Scrum in the context of offshore and/or multisite development, specification by example and its relationship to Acceptance TDD, how to do Agile estimation, splitting large requirements into smaller customer-centric requirements, Product Backlog prioritization, how to facilitate a Scrum Retrospective, how to coach a Sprint Review, and more. Surveys show that Scrum is by far the most popular agile method worldwide - and with good reason. There are three roles in Scrum: Team(s), Product Owner, and ScrumMaster. This latter role is NOT a Project Manager in any traditional sense. The ScrumMaster is a process coach - someone who is a master of the Scrum method and helps the teams and product owner apply it and maximize value with it. Agile Management is as radically different from traditional Project Management as agile processes are different from traditional methodologies. Rather than plan, instruct and direct, the agile coach facilitates, coaches and leads. This person is called a ScrumMaster in the Scrum agile process to denote the difference and remind the person filling this role of the new responsibilities. Accepted participants learn how to be a ScrumMaster and how to make a development team, a product group, or an organization Agile. Exercises, case studies, and examples used to bring home the realization of how to be a ScrumMaster instead of a Project Manager.
What you will learn
- Remove the barriers between development and the customer so the customer directly drives development
- Teach the customer how to maximize ROI and meet their objectives through Scrum
- Improve the lives of the development team by facilitating creativity and empowerment
- Improve the productivity of the development team in any way possible
- Improve the engineering practices and tools so each increment of functionality is potentially shippable
In addition to the above, PLUS objectives include ability to coach or advise more in-depth Agile and Scrum practices, including retrospectives, agile engineering practices, and estimation sessions.
Main Topics
- Agile and Scrum Overview
- Scrum Background
- Scrum Overview
- Scrum Roles and Responsibilities
- Scrum Artifacts
- Scrum Events
- Sprint Planning Meeting
- Sprint
- Daily Scrum
- Sprint Review Meeting
- Backlogs and Burndown Charts
- Release Planning
- The Art of the ScrumMaster
- Tools for Fostering Self-Organizing Teams
- Introducing Scrum into the Organization
- Agile estimation with relative point estimation, estimation poker, monte carlo simulation, and more
- Retrospectives with system dynamics analysis, root cause analysis, collaboration exercises, and more
- Large-Scale Scrum for large, multisite, and offshore development
- Visual management tools
- Lean thinking and Scrum
- Splitting large requirements into smaller customer-centric requirements
- The 3 Cs of user stories: card, conversation, confirmation